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Final fantasy vii remake platforms12/27/2023 ![]() After all, Midgar is only a small portion of the original Final Fantasy VII. Rebirth is taking players outside of Midgar, allowing us to explore far more of the world. We battle giant robots, a living god, and fate itself to finally break through the final layer of this suffocating city’s wall. The finale of the game has Cloud, Aerith, Tifa, Barrett and Red XIII escaping the desolate, smog-infested Midgar in the face of overwhelming struggle. Will the game give our items back (and maybe even detect our previous save file to keep things accurate) or will there be some sort of narrative excuse for the player losing everything they had from the previous game? Final Fantasy VII Rebirth settingįinal Fantasy VII Remake put players on a 40 to 50-hour long journey that took place entirely in Midgar. The same can be said for materia and equipment. In regards to progression, I wonder if players start from the beginning and must level their materia from scratch, or will they be set at level 50 already, which is where Remake ended. ![]() We know nothing about how Final Fantasy VII Rebirth will innovate upon the previous game’s foundation, but there are many things to ponder until we see official footage. Final Fantasy VII Remake easily has the best combat system in the series. This seamless blend between action-oriented combat that appeals more to modern players alongside the old-school pause system seemed risky at first, but it turned out to be a perfect fit for a game like this. Alongside actively attacking, dodging and blocking, characters on the field can be freely switched between - and time can be paused to pull off special abilities, cast spells, summon creatures, and use Limit Breaks. Remake put the classic materia system back in player’s hands, allowing them to upgrade each ability and skill to customize every party member’s build. Final Fantasy VII Rebirth gameplayįinal Fantasy VII Remake’s innovative approach to real-time combat is immensely fun, and assuming Rebirth only improves upon this foundation, it should offer a lovely time. It’s a poor trailer, but the title reveal and promise of a release date next winter are pretty exciting. This goes on for far longer than necessary before the final shot shows Zack carrying a wounded Cloud with a bunch of random dialogue cut between these scenes. The trailer then cuts to Cloud and Sephiroth walking toward a bridge leading into a forest, and then cuts back to the two of them walking together in a slightly different position, now climbing some rocks to overlook a cliff. It opens with Aerith narrating that the past needs to be forgotten for now, as even if the future is written, it can be changed. However, the contents of the announcement trailer are pretty underwhelming. And the opening line of Final Fantasy VII Rebirth’s trailer continues to hint towards this, with Aerith saying “the future - even if it has been written - can be changed.” Final Fantasy VII Rebirth trailerįinal Fantasy VII Rebirth was revealed at the Final Fantasy VII 25th anniversary event. No longer is this a remake it’s now something entirely new. I’m almost expecting the third game in the Remake series to be entirely different from the original.Īs the ending credits for Remake begin, we see “The Unknown Journey Will Continue” in text. Remake clearly prophesied that this will occur, but Rebirth can go any direction now. We witness the world barely surviving in the face of Meteor’s destruction. ![]() We’re now on our own path, continuing to push against a dark future.įinal Fantasy VII’s ending isn’t a happy one. This journey is no longer set in stone, and this isn’t a remake anymore. With the reveal of the Remake project’s second game, Rebirth perfectly encapsulates where the series can go from here. In many ways, Remake is a cleverly misleading title calling it a sequel is more fitting because it trusts that the player experienced the original. And now, we are with the party in their battle to change those events. Players of the original not only experienced its story, but it became a part of them. ![]() Narratives revolving around characters changing their fate is a popular trope, but this is the first time in any work that I’ve been an active participant in that fate. And Remake isn’t just retelling that story - it’s putting the power in our hands to change that future. I’ve been desperate to save Aerith from Sephiroth’s blade ever since I played Final Fantasy VII. We aren’t watching the party fight to prevent the upcoming destruction of Meteor the player is actively part of wanting to change that future, a future that they experienced 25 years ago. It’s hardly the first time we’ve seen characters battling against a future that’s supposedly set in stone, but what makes Remake so special is that players aren’t just fighting to change events that have been explained to them through exposition.
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